Shards of Light, Shards of Shadow
Gender: Male Race: Minotaur Class: Fighter Level 1(XP 0)
Initiative +2; Passive Insight +1, Passive Perception +2
HP 33; Bloodied 16; Healing Surge 8; Surges Per Day 13
AC 16; Fort 16, Ref 13, Will 11
Action Points 1
Warhammer (action type; at-will) ✦ Weapon
+5 vs AC; 1d10+3 damage.
Crushing Surge (action type; at-will) ✦ Invigorating, Martial, Weapon
+5 vs AC; Hit 1d10+3 damage. Effect +2 to damage rolls when you have temporary hit points.
Cleave (action type; at-will) ✦ Martial, Weapon
+5 vs AC; Hit 1d10+3 damage. Effect +2 to damage rolls if you have temporary hit points.
Bell Ringer (action type; encounter) ✦ KeywordsInvigorating, Martial, Weapon
+5 vs AC; Hit The target is dazed until the end of your next turn. Effect If you are wielding an axe, a hammer, or a mace the attack deals damage equal to your Consitiution modifier[+4].
Goring Charge (action type; encounter) ✦ Keywords
+7 vs AC; Hit 1d6+3 damage and the target is knocked prone. Miss Things that happen on a miss. Effect You must charge and use this power in place of a basic melee attack.
Lasting Threat (action type; daily) ✦ Martial, Reliable, Weapon
+5 vs AC; Hit 3d10+3 damage and the target is marked until the end of the encounter or until you are knocked unconsious. No marks can supersede this one. Effect +2 to damage rolls if you have temporary hit points.
Mark foes you attack. They get -2 to attacks not including you. Make basic melee attack against adjacent marked foe who shifts or makes attack not including you. Mark lasts until end of your next turn or marked by other.
Add Wis mod to opportunity attacks. Hit ends foe’s movement (if any) this action. Fighter Talents – Select a Fighter Talent.
Temp hp (Con mod) when hit by melee or close; temp hp from invigorating attacks stack with temp hp; +1 melee and close damage in light armor or chainmail (+2 with axe, hammer, mace, pick)
Make melee basic attack when dropped to 0 hp
Alignment Unaligned; Languages Common, Giant
Str 16 (+3) Dex 14 (+2) Wis 13 (+1)
Con 18 (+4) Int 10 (+0) Cha 8 (-1)
Feats: Opportunity Gore – Use goring charge power in place of opportunity attacks
Gear Equipment; gold; total encumbrance