Tag: Dreams in a Jar

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  • Dreams in a Jar (Session 7)

    h1. Dreams in a Jar h3. Session 7 *19 Zor Eyre* Strange dreams visit the group that night. [[:32597 | Zinnia]] finds herself in the Library of Arcane Studies, her entire family glaring down at her. Her uncle Bart declares that she has shown …

  • Dreams in a Jar (Session 8)

    h1. Dreams in a Jar h3. Session 8 *20 Far Eyre?* After their rest-that-wasn't, the stragglers stranded in Dream set out to find their way out of this freakish Giant laboratory. Creeping up the stairs to the next level, they barely entered the …

  • Dreams in a Jar (Session 9)

    h1. Dreams in a Jar h3. Session 9 *21 Sar Eyre?* With another evening of poor rest, the group began searching for the means to escape. Locked on this floor, they searched for the key to escape. But they only room they knew was left was that of [[ …

  • Dreams in a Jar (Session 10)

    h1. Dreams in a Jar h3. Session 10 *21 Sar Eyre?* Now with the key, the group prepares to explore the laboratory level of their dream prison. [[:32597 | Zinnia]] discovers something interesting about the door—a psychic barrier that keeps things …

  • Dreams in a Jar (Session 11)

    h1. Dreams in a Jar h3. Session 11 *22 Sul Eyre?* Getting closer to the dream laboratory—and hopefully their freedom—the party turned to the path away from where they found the captured shifter. But no sooner had they entered, then spikes from …

  • Dreams in a Jar (Session 12)

    h1. Dreams in a Jar h3. Session 12 *22 Sul Eyre?* The Dream Machine had been stopped. All other defenses were defeated. All that was left between the party and freedom was one creature. [[:41763 | Anabaraxus]], fire giant researcher of the Sul …

  • Dreams in a Jar

    h1. SGH2: Dreams in a Jar h2{border-bottom:thin solid black}. Background During the Age of Giants, [[:41763 | Anabaraxus]] was a high ranking researcher of the [[Su'lat League]]. During the invasion of [[Xen'drik]] by Dal Quor, Anabaraxus was a key …

  • Bad Dreams

    h1. Bad Dreams *Encounter Level 3rd (750 XP)* h3. Setup * *20 Dream Fragments* This encounter starts after the characters enter the dreamscape. Each character individually is faced with four Dream Fragments that appear as creatures from their …

  • Pale Reflections

    h1. Pale Reflections *Encounter Level 3 (750 XP)* h3. Setup * *2 Dream Elven Archers* (Like "Elven Archers":http://www.wizards.com/dndinsider/compendium/monster.aspx?id=188 but insubstantial and vulnerability to psychic damage (lose insubstantial …

  • Wailing Madness

    h1. Wailing Madness *Encounter Level 1 (550 XP)* h3. Setup * *1 Shattered Dream* * *1 Fragmented Dream* * *4 Dream Fragments* * *Thar One-Tusk* The dream fragments separated Banra Greenwood's party and overcame Thar, their tracker. They now …

  • Half the Gnome He used to Be

    h1. Half the Gnome He used to Be *Roleplaying Encounter* h3. Setup Banra Greenwood is a gnomish explorer who has dared the slave mines of Darguun, the strangeness of Madwood, and looked into the Black Pit. However, he was unprepared for the more …

  • Dream's Library

    h1. Dream's Library *Encounter Level 2 (700 XP)* h3. Setup The library uses spell shards to project the giant records; attuned characters and attempt to search the library via mental thought. However, the age of the library, the deterioration due …

  • Walking Nightmare

    h1. Walking Nightmare *Encounter Level 2 (700 XP)* h3. Setup * *Vlad Voldios* * *Nightmare Figment* * *Shattered Dream* * *4 Dream Fragments* * *Interrogation Machine* The interrogation machine used to break down its targets and force them …

  • No Rest for the Wicked

    h1. No Rest for the Wicked *Encounter Level 2 (725 XP)* h3. Setup * *2 Severed Psyches* * *3 Faded Psyches* Remnants of the laboratory staff, theses faded fire giant researchers and drow servants are shells of their former selves. They echo …

  • Nature's Dream

    h1. Nature's Dream *Encounter Level 2 (250 XP)* h3. Setup One of the fading remains of Banra’s companions is here, the shifter druid Redclaw. Redclaw is further gone, and is losing the grip on her sanity. She does, however, know more about the …

  • Last Defense

    h1. Last Defense *Encounter Level 1 (375 XP)* h3. Setup * *Spear Gauntlet Trap* * *Elite Psychic Turret Trap* To prevent escaped subjects from getting to the lab's eldritch machinery, these defenses were put into place. The spears deal with …

  • Dreadful Machinations

    h1. Dreadful Machinations *Encounter Level 2 (650 XP)* h3. Setup * Severed psyche * Nightmare figment * Dream Machine The Dream Machine is returning to life. It is sustaining the lab at bare functionality, but is starting to be able to …

  • The Jar's Brain

    h1. The Jar's Brain *Encounter Level 5 (1000 XP)* h3. Setup * Anabaraxus In his sanctum, Anabaraxus slumbered for millennium. He is slowly rebuilding his strength, trying to understand what has happened in the since the fall of the Giants. Now …