Tag: Log

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  • Unfriendly Skies (First Three Sessions)

    h1. The Unfriendly Skies h2. First Three Sessions *13 Far Eyre, [[Sharn]]* As the [[:30566 | Gourthan]] prepares to get underway, goblinoid dock crew continued to load supplies onto the [[Storm Ascendant | _Storm Ascendant_]]. Observing the …

  • Unfriendly Skies (Interlude)

    h1. Unfriendly Skies h2. Interlude *14 Sol Eyre* After [[:38691 | Lyra's]] attempted sabotage, [[:37540 | Miri]] and [[:32642 | Captain d'Lyrandar]] search her possessions for any signs for why she did what she did. Nothing incriminating comes up …

  • Unfriendly Skies (Sessions 4–5)

    h1. Unfriendly Skies h3. Sessions 4 & 5 *15 Sul Eyre* After giving the crew their rewards, [[:34103 | Vhir]] wanders away without word. Having some time to themselves before the [[Storm Ascendant | airship]] departs, some of the crew make last …

  • Unfriendly Skies (Session 6)

    h1. Unfriendly Skies h3. Session 6 *18 Wir Eyre* [[:32642 | Captain d'Lyrandar]] holds a small ceremonial burial "at sea" for the lost crewmen: Bosun Miri and the Blademarks guarding the hold. Their bodies are left to the sea. The storms over …

  • Dreams in a Jar (Session 7)

    h1. Dreams in a Jar h3. Session 7 *19 Zor Eyre* Strange dreams visit the group that night. [[:32597 | Zinnia]] finds herself in the Library of Arcane Studies, her entire family glaring down at her. Her uncle Bart declares that she has shown …

  • Dreams in a Jar (Session 8)

    h1. Dreams in a Jar h3. Session 8 *20 Far Eyre?* After their rest-that-wasn't, the stragglers stranded in Dream set out to find their way out of this freakish Giant laboratory. Creeping up the stairs to the next level, they barely entered the …

  • Dreams in a Jar (Session 9)

    h1. Dreams in a Jar h3. Session 9 *21 Sar Eyre?* With another evening of poor rest, the group began searching for the means to escape. Locked on this floor, they searched for the key to escape. But they only room they knew was left was that of [[ …

  • Dreams in a Jar (Session 10)

    h1. Dreams in a Jar h3. Session 10 *21 Sar Eyre?* Now with the key, the group prepares to explore the laboratory level of their dream prison. [[:32597 | Zinnia]] discovers something interesting about the door—a psychic barrier that keeps things …

  • Dreams in a Jar (Session 11)

    h1. Dreams in a Jar h3. Session 11 *22 Sul Eyre?* Getting closer to the dream laboratory—and hopefully their freedom—the party turned to the path away from where they found the captured shifter. But no sooner had they entered, then spikes from …

  • Dreams in a Jar (Session 12)

    h1. Dreams in a Jar h3. Session 12 *22 Sul Eyre?* The Dream Machine had been stopped. All other defenses were defeated. All that was left between the party and freedom was one creature. [[:41763 | Anabaraxus]], fire giant researcher of the Sul …